switch del - lgui

This commit is contained in:
eneller
2023-09-23 16:58:15 +02:00
parent 4a82053316
commit 9c60408c61
8 changed files with 117 additions and 14 deletions

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@@ -37,7 +37,9 @@
bindings = <&mo 1>, <&to 1>;
};
};
};
/ {
macros {
rgb_ug_status_macro: rgb_ug_status_macro_0 {
label = "RGB_UG_STATUS";
@@ -46,9 +48,7 @@
bindings
= <&rgb_ug RGB_STATUS>;
};
};
macros {
bt_0: bt_profile_macro_0 {
label = "BT_0";
compatible = "zmk,behavior-macro";
@@ -57,9 +57,7 @@
= <&out OUT_BLE>,
<&bt BT_SEL 0>;
};
};
macros {
bt_1: bt_profile_macro_1 {
label = "BT_1";
compatible = "zmk,behavior-macro";
@@ -68,9 +66,7 @@
= <&out OUT_BLE>,
<&bt BT_SEL 1>;
};
};
macros {
bt_2: bt_profile_macro_2 {
label = "BT_2";
compatible = "zmk,behavior-macro";
@@ -79,9 +75,7 @@
= <&out OUT_BLE>,
<&bt BT_SEL 2>;
};
};
macros {
bt_3: bt_profile_macro_3 {
label = "BT_3";
compatible = "zmk,behavior-macro";
@@ -91,7 +85,9 @@
<&bt BT_SEL 3>;
};
};
};
/ {
magic: magic_hold_tap {
compatible = "zmk,behavior-hold-tap";
label = "MAGIC_HOLD_TAP";
@@ -100,23 +96,27 @@
tapping-term-ms = <200>;
bindings = <&mo>, <&rgb_ug_status_macro>;
};
};
/* Custom Defined Behaviors */
/ {
};
/* Automatically generated keymap */
/ {
keymap {
compatible = "zmk,keymap";
base_layer {
layer_Base {
bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10
&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp MINUS
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp GRAVE &kp Z &kp X &kp C &kp V &kp B &kp LSHFT &kp LCTRL &lower &kp LGUI &kp RCTRL &kp RSHFT &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp PG_UP
&magic 2 0 &kp HOME &kp END &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp LALT &kp RALT &kp RET &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &kp PG_DN
&kp GRAVE &kp Z &kp X &kp C &kp V &kp B &kp LSHFT &kp LCTRL &lower &kp DEL &kp RCTRL &kp RSHFT &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp PG_UP
&magic 2 0 &kp HOME &kp END &kp LEFT &kp RIGHT &kp BSPC &kp LGUI &kp LALT &kp RALT &kp RET &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &kp PG_DN
>;
};
@@ -135,10 +135,21 @@
bindings = <
&bt BT_CLR &none &none &none &none &none &none &none &none &bt BT_CLR_ALL
&none &none &none &none &none &none &none &none &none &none &none &none
&trans &rgb_ug RGB_SPI &rgb_ug RGB_SAI &rgb_ug RGB_HUI &rgb_ug RGB_BRI &rgb_ug RGB_TOG &none &none &none &none &none &none
&none &rgb_ug RGB_SPI &rgb_ug RGB_SAI &rgb_ug RGB_HUI &rgb_ug RGB_BRI &rgb_ug RGB_TOG &none &none &none &none &none &none
&bootloader &rgb_ug RGB_SPD &rgb_ug RGB_SAD &rgb_ug RGB_HUD &rgb_ug RGB_BRD &rgb_ug RGB_EFF &none &none &none &none &none &bootloader
&reset &none &none &none &none &none &bt_2 &bt_3 &none &none &none &none &none &none &none &none &none &reset
&none &none &none &none &none &bt_0 &bt_1 &out OUT_USB &none &none &none &none &none &none &none &none
&none &none &none &none &none &bt_0 &bt_1 &out OUT_USB &none &none &none &none &none &none &none &to 3
>;
};
layer_Factory {
bindings = <
&kp NUMBER_0 &kp NUMBER_6 &kp NUMBER_2 &kp NUMBER_8 &kp NUMBER_4 &kp NUMBER_4 &kp NUMBER_8 &kp NUMBER_2 &kp NUMBER_6 &kp NUMBER_0
&kp NUMBER_1 &kp NUMBER_7 &kp NUMBER_3 &kp NUMBER_9 &kp NUMBER_5 &kp NUMBER_0 &kp NUMBER_0 &kp NUMBER_5 &kp NUMBER_9 &kp NUMBER_3 &kp NUMBER_7 &kp NUMBER_1
&kp NUMBER_2 &kp NUMBER_8 &kp NUMBER_4 &kp NUMBER_0 &kp NUMBER_6 &kp NUMBER_1 &kp NUMBER_1 &kp NUMBER_6 &kp NUMBER_0 &kp NUMBER_4 &kp NUMBER_8 &kp NUMBER_2
&kp NUMBER_3 &kp NUMBER_9 &kp NUMBER_5 &kp NUMBER_1 &kp NUMBER_7 &kp NUMBER_2 &kp NUMBER_2 &kp NUMBER_7 &kp NUMBER_1 &kp NUMBER_5 &kp NUMBER_9 &kp NUMBER_3
&kp NUMBER_4 &kp NUMBER_0 &kp NUMBER_6 &kp NUMBER_2 &kp NUMBER_8 &kp NUMBER_3 &kp NUMBER_4 &kp NUMBER_5 &kp NUMBER_6 &kp NUMBER_6 &kp NUMBER_5 &kp NUMBER_4 &kp NUMBER_3 &kp NUMBER_8 &kp NUMBER_2 &kp NUMBER_6 &kp NUMBER_0 &kp NUMBER_4
&kp NUMBER_5 &kp NUMBER_1 &kp NUMBER_7 &kp NUMBER_3 &kp NUMBER_9 &kp NUMBER_7 &kp NUMBER_8 &kp NUMBER_9 &kp NUMBER_9 &kp NUMBER_8 &kp NUMBER_7 &kp NUMBER_9 &kp NUMBER_3 &kp NUMBER_7 &kp NUMBER_1 &kp NUMBER_5
>;
};

64
eurkey/eu Normal file
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@@ -0,0 +1,64 @@
// Keyboard layout for Western Europe.
// Letters and symbols from Western European languages on levels three and four
// of a basic American layout. Based on <https://eurkey.steffen.bruentjen.eu>.
// Copyright 2012 Steffen Bruentjen (eurkey (at) steffen dot bruentjen dot de)
default partial alphanumeric_keys modifier_keys
xkb_symbols "basic" {
name[Group1] = "EurKEY (US)";
key <TLDE> {[ grave, asciitilde, dead_grave, dead_tilde ]};
key <AE01> {[ 1, exclam, exclamdown, onesuperior ]};
key <AE02> {[ 2, at, ordfeminine, twosuperior ]};
key <AE03> {[ 3, numbersign, masculine, threesuperior ]};
key <AE04> {[ 4, dollar, sterling, yen ]};
key <AE05> {[ 5, percent, EuroSign, cent ]};
key <AE06> {[ 6, asciicircum, dead_circumflex, dead_caron ]};
key <AE07> {[ 7, ampersand, dead_abovering, dead_macron ]};
key <AE08> {[ 8, asterisk, doublelowquotemark, singlelowquotemark ]};
key <AE09> {[ 9, parenleft, leftdoublequotemark, leftsinglequotemark ]};
key <AE10> {[ 0, parenright, rightdoublequotemark, rightsinglequotemark ]};
key <AE11> {[ minus, underscore, endash, emdash ]};
key <AE12> {[ equal, plus, multiply, division ]};
key <AD01> {[ q, Q, ae, AE ]};
key <AD02> {[ w, W, aring, Aring ]};
key <AD03> {[ e, E, ediaeresis, Ediaeresis ]};
key <AD04> {[ r, R, yacute, Yacute ]};
key <AD05> {[ t, T, thorn, THORN ]};
key <AD06> {[ y, Y, ydiaeresis, Ydiaeresis ]};
key <AD07> {[ u, U, udiaeresis, Udiaeresis ]};
key <AD08> {[ i, I, idiaeresis, Idiaeresis ]};
key <AD09> {[ o, O, odiaeresis, Odiaeresis ]};
key <AD10> {[ p, P, oe, OE ]};
key <AD11> {[ bracketleft, braceleft, guillemotleft, U2039 ]}; //
key <AD12> {[ bracketright, braceright, guillemotright, U203A ]}; //
key <BKSL> {[ backslash, bar, notsign, brokenbar ]};
key <AC01> {[ a, A, adiaeresis, Adiaeresis ]};
key <AC02> {[ s, S, ssharp, section ]};
key <AC03> {[ d, D, eth, ETH ]};
key <AC04> {[ f, F, egrave, Egrave ]};
key <AC05> {[ g, G, eacute, Eacute ]};
key <AC06> {[ h, H, ugrave, Ugrave ]};
key <AC07> {[ j, J, uacute, Uacute ]};
key <AC08> {[ k, K, U0133, U0132 ]}; // ij, IJ
key <AC09> {[ l, L, oslash, Oslash ]};
key <AC10> {[ semicolon, colon, degree, periodcentered ]};
key <AC11> {[ apostrophe, quotedbl, dead_acute, dead_diaeresis ]};
key <AB01> {[ z, Z, agrave, Agrave ]};
key <AB02> {[ x, X, aacute, Aacute ]};
key <AB03> {[ c, C, ccedilla, Ccedilla ]};
key <AB04> {[ v, V, igrave, Igrave ]};
key <AB05> {[ b, B, iacute, Iacute ]};
key <AB06> {[ n, N, ntilde, Ntilde ]};
key <AB07> {[ m, M, dead_greek, Multi_key ]};
key <AB08> {[ comma, less, ograve, Ograve ]};
key <AB09> {[ period, greater, oacute, Oacute ]};
key <AB10> {[ slash, question, questiondown, U2026 ]}; // …
include "level3(ralt_switch)"
};

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28
multi-layout.md Normal file
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@@ -0,0 +1,28 @@
Using xinput and setxkbmap utilities, you can set from terminal so that each keyboard to have a different layout.
First, using xinput -list | grep key command, you have to find the device ID of each keyboard. Here s an example (my case):
```bash
$ xinput -list | grep key
⎣ Virtual core keyboard id=3 [master keyboard (2)]
↳ Virtual core XTEST keyboard id=5 [slave keyboard (3)]
↳ Power Button id=6 [slave keyboard (3)]
↳ Video Bus id=7 [slave keyboard (3)]
↳ Power Button id=8 [slave keyboard (3)]
↳ Sleep Button id=9 [slave keyboard (3)]
↳ 2.4GHz 2way RF Receiver id=10 [slave keyboard (3)]
↳ HP Webcam id=12 [slave keyboard (3)]
↳ AT Translated Set 2 keyboard id=13 [slave keyboard (3)]
↳ HP WMI hotkeys id=15 [slave keyboard (3)]
↳ USB Keyboard id=16 [slave keyboard (3)]
↳ USB Keyboard id=17 [slave keyboard (3)]
```
And second, using `setxkbmap -device <key_ID> -layout <layout_name>`, set the layout which you wish for each keyboard. An example (for my keyboards):
```bash
setxkbmap -device 3 -layout ro #My master keyboard is set to Romanian layout
setxkbmap -device 10 -layout us #The keyboard with id=10 is set to English (US) layout
setxkbmap -device 16 -layout ru #The keyboard with i
setxkbmap -print -verbose 10
```