wip: prolog solver

This commit is contained in:
eneller
2026-03-27 21:40:54 +01:00
parent bde0efa167
commit e209a9a73d
8 changed files with 161 additions and 22 deletions

19
package-lock.json generated
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@@ -27,6 +27,7 @@
"express": "^4.18.2", "express": "^4.18.2",
"rxjs": "~7.8.0", "rxjs": "~7.8.0",
"sonarqube-scanner": "^4.3.0", "sonarqube-scanner": "^4.3.0",
"swipl-wasm": "^7.0.5",
"tslib": "^2.3.0", "tslib": "^2.3.0",
"zone.js": "~0.15.0" "zone.js": "~0.15.0"
}, },
@@ -5315,6 +5316,12 @@
"@types/node": "*" "@types/node": "*"
} }
}, },
"node_modules/@types/emscripten": {
"version": "1.41.5",
"resolved": "https://registry.npmjs.org/@types/emscripten/-/emscripten-1.41.5.tgz",
"integrity": "sha512-cMQm7pxu6BxtHyqJ7mQZ2kXWV5SLmugybFdHCBbJ5eHzOo6VhBckEgAT3//rP5FwPHNPeEiq4SmQ5ucBwsOo4Q==",
"license": "MIT"
},
"node_modules/@types/eslint": { "node_modules/@types/eslint": {
"version": "9.6.1", "version": "9.6.1",
"resolved": "https://registry.npmjs.org/@types/eslint/-/eslint-9.6.1.tgz", "resolved": "https://registry.npmjs.org/@types/eslint/-/eslint-9.6.1.tgz",
@@ -13628,6 +13635,18 @@
"url": "https://github.com/sponsors/ljharb" "url": "https://github.com/sponsors/ljharb"
} }
}, },
"node_modules/swipl-wasm": {
"version": "7.0.5",
"resolved": "https://registry.npmjs.org/swipl-wasm/-/swipl-wasm-7.0.5.tgz",
"integrity": "sha512-3J6NYJq+G5xepS4zCTh15fdS9An0D/zqOLpF9l6y20nPEZcOagZ0v8Vt2IclPn4njFFL1LmgsBfHqjxZjkFYPA==",
"license": "BSD-2-Clause",
"dependencies": {
"@types/emscripten": "^1.41.5"
},
"bin": {
"swipl-generate": "dist/bin/index.js"
}
},
"node_modules/symbol-observable": { "node_modules/symbol-observable": {
"version": "4.0.0", "version": "4.0.0",
"resolved": "https://registry.npmjs.org/symbol-observable/-/symbol-observable-4.0.0.tgz", "resolved": "https://registry.npmjs.org/symbol-observable/-/symbol-observable-4.0.0.tgz",

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@@ -31,6 +31,7 @@
"express": "^4.18.2", "express": "^4.18.2",
"rxjs": "~7.8.0", "rxjs": "~7.8.0",
"sonarqube-scanner": "^4.3.0", "sonarqube-scanner": "^4.3.0",
"swipl-wasm": "^7.0.5",
"tslib": "^2.3.0", "tslib": "^2.3.0",
"zone.js": "~0.15.0" "zone.js": "~0.15.0"
}, },

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@@ -4,7 +4,7 @@ import { FormsModule } from '@angular/forms';
import { NgbModule } from '@ng-bootstrap/ng-bootstrap'; import { NgbModule } from '@ng-bootstrap/ng-bootstrap';
import { CommonModule } from '@angular/common'; import { CommonModule } from '@angular/common';
import { Player } from '../model'; import { Player } from '../model';
import { iter } from '../util'; import { assignPlayersRandomly, iter } from '../util';
import { DataService } from '../data.service'; import { DataService } from '../data.service';
@Component({ @Component({
@@ -27,21 +27,8 @@ export class ScreenBasicComponent {
this.numTeamsSelected = Number(this.numTeamsSelectorValue); this.numTeamsSelected = Number(this.numTeamsSelectorValue);
} }
let teams = Array.from({ length: this.numTeamsSelected }, () => []); let teams: Player[][]= Array.from({ length: this.numTeamsSelected }, () => []);
// clone array here this.data.teams = assignPlayersRandomly(this.data.getPlayers(),teams);
let localPlayers: Player[] = this.data.getPlayers();
let nameslen = localPlayers.length;
let iterator = iter(teams);
for(let i =0; i < nameslen; i++){
let index = Math.floor(Math.random()* localPlayers.length);
let n = localPlayers[index];
localPlayers.splice(index,1);
let team = iterator.next().value;
team.push(n);
}
this.data.teams = teams;
} }
} }

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@@ -1,5 +1,9 @@
<div class="justify-content-md-center"> <div class="justify-content-md-center">
<h1>Rotations</h1> <h1>Rotations</h1>
<form>
<button type="button" (click)="generateTeams()" class="btn btn-primary mb-3">Generate</button>
</form>
<div ngbAccordion> <div ngbAccordion>
<div ngbAccordionItem [collapsed]="false"> <div ngbAccordionItem [collapsed]="false">
<h2 ngbAccordionHeader> <h2 ngbAccordionHeader>
@@ -71,5 +75,19 @@
</div> </div>
</div> </div>
</div> </div>
<div ngbAccordionItem>
<h2 ngbAccordionHeader>
<button ngbAccordionButton>No Role: {{ NoRolePlayers.length }}</button>
</h2>
<div ngbAccordionCollapse>
<div ngbAccordionBody>
<ng-template>
@for (player of NoRolePlayers; track $index) {
{{ player.name }}
}
</ng-template>
</div>
</div>
</div>
</div> </div>
</div> </div>

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@@ -1,9 +1,11 @@
// Team Generation Screen respecting volleyball roles as defined by `../model/Player` // Team Generation Screen respecting volleyball roles as defined by `../model/Player`
import { Component, inject, OnInit } from '@angular/core'; import { Component, inject } from '@angular/core';
import { FormsModule } from '@angular/forms'; import { FormsModule } from '@angular/forms';
import { Player } from '../model'; import { Player } from '../model';
import { NgbAccordionBody, NgbAccordionCollapse, NgbAccordionHeader, NgbAccordionItem, NgbAccordionButton, NgbAccordionDirective, NgbAccordionToggle } from '@ng-bootstrap/ng-bootstrap'; import { NgbAccordionBody, NgbAccordionCollapse, NgbAccordionHeader, NgbAccordionItem, NgbAccordionButton, NgbAccordionDirective, NgbAccordionToggle } from '@ng-bootstrap/ng-bootstrap';
import { DataService } from '../data.service'; import { DataService } from '../data.service';
import { assignPlayersRandomly } from '../util';
import SWIPL from 'swipl-wasm';
@Component({ @Component({
selector: 'app-screen-rotations', selector: 'app-screen-rotations',
@@ -11,13 +13,15 @@ import { DataService } from '../data.service';
templateUrl: './screen-rotations.component.html', templateUrl: './screen-rotations.component.html',
styleUrl: './screen-rotations.component.less' styleUrl: './screen-rotations.component.less'
}) })
export class ScreenRotationsComponent implements OnInit{ export class ScreenRotationsComponent{
data = inject(DataService); data = inject(DataService);
ngOnInit(): void { async generateTeams(){
}
// https://de.wikipedia.org/wiki/Volleyball#Spielpositionen // https://de.wikipedia.org/wiki/Volleyball#Spielpositionen
// we want 2 outside, 1 opp, 1 set and either 2*middle or middle + libero // we want 2 outside, 1 opp, 1 set and either 2*middle or middle + libero
const teamCount = Math.floor(this.data.getPlayers().length / 6);
const swipl = await SWIPL({ arguments: ["-q"] });
console.log(swipl);
}
get OutsidePlayers(): Player[] { get OutsidePlayers(): Player[] {
return this.data.getPlayers().filter(player => player.outside); return this.data.getPlayers().filter(player => player.outside);
@@ -34,4 +38,9 @@ export class ScreenRotationsComponent implements OnInit{
get LiberoPlayers(): Player[] { get LiberoPlayers(): Player[] {
return this.data.getPlayers().filter(player => player.libero); return this.data.getPlayers().filter(player => player.libero);
} }
get NoRolePlayers(): Player[] {
return this.data.getPlayers().filter(
player => !player.outside && !player.middle && !player.opposite && !player.setter && !player.libero
);
}
} }

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@@ -1,3 +1,5 @@
import { Player } from "./model";
export function* iter(list: any[]){ export function* iter(list: any[]){
let index = 0; let index = 0;
while(true){ while(true){
@@ -5,3 +7,15 @@ export function* iter(list: any[]){
index++; index++;
} }
} }
export function assignPlayersRandomly(players: Player[], teams: Player[][]){
let nameslen = players.length;
let iterator = iter(teams);
for(let i =0; i < nameslen; i++){
let index = Math.floor(Math.random()* players.length);
let n = players[index];
players.splice(index,1);
let team = iterator.next().value;
team.push(n);
}
return teams;
}

43
src/app/util/rotations.pl Normal file
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@@ -0,0 +1,43 @@
% https://www.npmjs.com/package/tau-prolog or https://www.npmjs.com/package/swipl-wasm
teams(0).
number_of_teams(X,Result):- Result is floor(X/6).
libero(tom).
libero(anh).
:-style_check(-discontiguous).
players(_/X):- X=:=1.
% introduce abbreviations used for s(etter), oh (outside hitter), opp(osite), l(ibero), m(iddle)
s(_) :- member(1, [0]).
oh(_) :- member(1, [0]).
opp(_) :- member(1, [0]).
l(_) :- member(1, [0]).
m(_) :- member(1, [0]).
team(List):-
findall(X, (member(X, List),s(X)),Setters),
length(Setters,1),
findall(X, (member(X, List),oh(X)),Outsides),
length(Outsides,2),
findall(X, (member(X, List),opp(X)),Opposites),
length(Opposites,1),
% require either 2 middles or 1+1 libero.
(findall(X, (member(X, List),m(X)),Middles),
length(Middles, 2)
;
(findall(X, (member(X, List),m(X)),Middles),
length(Middles,1),
findall(X, (member(X,List), l(X)),Liberos),
length(Liberos,1)
)
).
% TODO require all sets to be AB =
s(s).
oh(oh).
oh(oh2).
opp(opp).
l(l).
m(m).

48
test.pl Normal file
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@@ -0,0 +1,48 @@
% Player role definitions
player_role(joe, setter).
player_role(joe, middle).
player_role(alice, libero).
player_role(alice, outside).
player_role(bob, middle).
player_role(bob, outside).
player_role(gleichmitte, middle).
% Dynamic predicate to store assignments
:- dynamic assigned_role/2.
% Clear previous assignments
clear_assignments :- retractall(assigned_role(_, _)).
% Assign roles to players
assign_roles([]).
assign_roles([Player|Rest]) :-
player_role(Player, Role),
assertz(assigned_role(Player, Role)),
assign_roles(Rest).
% Check if the team is valid
valid_team(Team) :-
aggregate_all(count, (member(Player, Team), assigned_role(Player, setter)), 1),
aggregate_all(count, (member(Player, Team), assigned_role(Player, libero)), 1),
aggregate_all(count, (member(Player, Team), (assigned_role(Player, middle); assigned_role(Player, outside))), 2).
% Find all valid role assignments for a team
find_valid_team(Team, ValidAssignments) :-
findall(Assignments, (
clear_assignments,
assign_roles(Team),
valid_team(Team),
findall(Player-Role, assigned_role(Player, Role), Assignments)
), ValidAssignments).
% Example team
team([joe, alice, bob, gleichmitte]).
% Find and print all valid assignments
solve :-
team(Team),
find_valid_team(Team, ValidAssignments),
writeln('Valid assignment:'),
writeln(ValidAssignments),
fail.
solve :- writeln('No more valid assignments.').