moving to scripts
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# Licensed to the Software Freedom Conservancy (SFC) under one
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# or more contributor license agreements. See the NOTICE file
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# distributed with this work for additional information
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# regarding copyright ownership. The SFC licenses this file
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# to you under the Apache License, Version 2.0 (the
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# "License"); you may not use this file except in compliance
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# with the License. You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing,
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# software distributed under the License is distributed on an
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# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the License for the
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# specific language governing permissions and limitations
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# under the License.
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"""
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The Touch Actions implementation
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"""
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from selenium.webdriver.remote.command import Command
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class TouchActions(object):
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"""
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Generate touch actions. Works like ActionChains; actions are stored in the
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TouchActions object and are fired with perform().
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"""
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def __init__(self, driver):
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"""
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Creates a new TouchActions object.
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:Args:
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- driver: The WebDriver instance which performs user actions.
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It should be with touchscreen enabled.
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"""
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self._driver = driver
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self._actions = []
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def perform(self):
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"""
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Performs all stored actions.
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"""
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for action in self._actions:
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action()
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def tap(self, on_element):
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"""
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Taps on a given element.
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:Args:
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- on_element: The element to tap.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.SINGLE_TAP, {'element': on_element.id}))
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return self
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def double_tap(self, on_element):
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"""
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Double taps on a given element.
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:Args:
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- on_element: The element to tap.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.DOUBLE_TAP, {'element': on_element.id}))
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return self
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def tap_and_hold(self, xcoord, ycoord):
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"""
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Touch down at given coordinates.
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:Args:
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- xcoord: X Coordinate to touch down.
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- ycoord: Y Coordinate to touch down.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.TOUCH_DOWN, {
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'x': int(xcoord),
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'y': int(ycoord)}))
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return self
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def move(self, xcoord, ycoord):
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"""
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Move held tap to specified location.
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:Args:
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- xcoord: X Coordinate to move.
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- ycoord: Y Coordinate to move.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.TOUCH_MOVE, {
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'x': int(xcoord),
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'y': int(ycoord)}))
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return self
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def release(self, xcoord, ycoord):
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"""
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Release previously issued tap 'and hold' command at specified location.
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:Args:
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- xcoord: X Coordinate to release.
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- ycoord: Y Coordinate to release.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.TOUCH_UP, {
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'x': int(xcoord),
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'y': int(ycoord)}))
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return self
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def scroll(self, xoffset, yoffset):
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"""
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Touch and scroll, moving by xoffset and yoffset.
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:Args:
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- xoffset: X offset to scroll to.
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- yoffset: Y offset to scroll to.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.TOUCH_SCROLL, {
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'xoffset': int(xoffset),
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'yoffset': int(yoffset)}))
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return self
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def scroll_from_element(self, on_element, xoffset, yoffset):
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"""
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Touch and scroll starting at on_element, moving by xoffset and yoffset.
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:Args:
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- on_element: The element where scroll starts.
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- xoffset: X offset to scroll to.
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- yoffset: Y offset to scroll to.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.TOUCH_SCROLL, {
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'element': on_element.id,
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'xoffset': int(xoffset),
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'yoffset': int(yoffset)}))
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return self
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def long_press(self, on_element):
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"""
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Long press on an element.
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:Args:
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- on_element: The element to long press.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.LONG_PRESS, {'element': on_element.id}))
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return self
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def flick(self, xspeed, yspeed):
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"""
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Flicks, starting anywhere on the screen.
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:Args:
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- xspeed: The X speed in pixels per second.
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- yspeed: The Y speed in pixels per second.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.FLICK, {
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'xspeed': int(xspeed),
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'yspeed': int(yspeed)}))
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return self
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def flick_element(self, on_element, xoffset, yoffset, speed):
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"""
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Flick starting at on_element, and moving by the xoffset and yoffset
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with specified speed.
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:Args:
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- on_element: Flick will start at center of element.
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- xoffset: X offset to flick to.
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- yoffset: Y offset to flick to.
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- speed: Pixels per second to flick.
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"""
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self._actions.append(lambda: self._driver.execute(
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Command.FLICK, {
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'element': on_element.id,
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'xoffset': int(xoffset),
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'yoffset': int(yoffset),
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'speed': int(speed)}))
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return self
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# Context manager so TouchActions can be used in a 'with .. as' statements.
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def __enter__(self):
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return self # Return created instance of self.
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def __exit__(self, _type, _value, _traceback):
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pass # Do nothing, does not require additional cleanup.
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